Maken Tosch
DUST University Ivy League
9705
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Posted - 2014.10.09 19:02:00 -
[1] - Quote
I can agree with you on a lot of what you said, except for the following:
1. There is no such thing as having too many corps. Dust has probably a thousand corps by now if you look at the leaderboard and so far that is NOT what's holding back Dust. Never was. Never will.
2. Not every match has been one-side for everyone else. For me, it's been like 50/50.
3. Just because you want this game to be shutdown it doesn't mean CCP will have to do it. For the time being, Dust now only has 3 people (CCP Rattati, CCP Logibro, and CCP Frame) working on it. The rest of the team is working on Project Legion for the PC which is basically Dust 2.0 only with all the features Dust should've had from the beginning. But you know what's funny about this? Even though Dust now has only 3 people working on it, it has gotten far more improvements under these 3 guys for the past 4 months alone compared to the progress seen in Dust during the prior 18 months before that with a full office. But still, the critical teams like the ones working on the UI and actual content are focused on Legion right now.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9717
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Posted - 2014.10.11 06:47:00 -
[2] - Quote
Hector Carson wrote:Ok ok maybe shutting it down was going a little far, but still the Tier system will work I assure you, if you need me to elaborate further about the idea I will put it in Features and Ideas Discussions
It wouldn't work with the current player count. There is just not enough players if you look at the stats.
http://eve-offline.net/?server=dust
Scotty has been reported for some time already to have put players into incomplete teams suggesting there may not be enough players to go around. I theorize that you idea of a tier system will only work well when we have enough players. How much is enough? I don't know. Perhaps as many 9,255 players logged in at once which is the current record back in 19 May 2013 which is less than a week after Dust 514 was officially launched. That record has not been broken since due to players leaving as a result of lackluster performance on the part of Dust. The highest we see now logged in at once at any given time is about 4,000 players. At these numbers, your idea won't work and will only serve to force players into witnessing even more incomplete teams which will discourage even more players from continuing to play which is the exact opposite of what you are hoping for.
By the way, if you look at Halo 4's matchmaking system, you will often see players who are maybe level 4 being pitted against players who have already reached Master level and even then the matches tend to be fun. I'm guessing that Halo does the matchmaking based on player performance rather than tier which is more fair in my opinion.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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